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Racing Tips
Last Updated on 03/18/07


Reducing speed for children

[HORacePro@aol.com]
Get a model railroad power supply. Pass up the cheap ones and buy an MRC brand unit. It will run you about US$50. It will have enough power to run standard HO cars, and give you the ability to turn down the voltage for beginners.

[Larry Schenk lschenkjr@erols.com]
To help lower the speed of your child's car, take an old Aurora steering wheel style controller, some wire and the Tyco controller. Cut the wires of the Tyco controller half way between the controller and plug. Wire it through the Aurora steering wheel controller using the additional wire to make it long enough to still be usable. Then simply set the steering wheel controller for a reasonable max speed that allows the car to stay on.

As the child gets more proficient, keep increasing the top speed.

["Malcolm Michael" mm@triad.com]
One easy way is to limit the travel of the controllers. Put some tape or rubber bands between the handle and the trigger so the trigger can't go all the way in.

["Jeff Morrow" jammer1@spacestar.net]
Put a small self-tapping screw into the handle of the controller in a manner that the trigger hits the screw, and still enables adjustments. I use this setup for my three year old. I set the speed to max speed the car can maintain and not de-slot. She usually prefers to pull the trigger all the way down most of the way.


Racing T-Jets

[HORacePro@aol.com]
If you can maintain a slide [through a corner] at full power with a T-jet, you aren't giving anything away. What you have is a beautifully-handling car.

There is an ultimate speed you can maintain through any corner. In a T-jet or any other slider car the tail is going to be hanging out before you reach the limit. Power wasted because the car is going a bit sideways is of no consequence -- you have power to burn when you are in a corner, so you may as well burn it.

Your driving technique is perfect. Brake, let the car enter the corner, then load on as much power as you can. You want to be careful leaving the corner. Too much tail-wagging coming out of the turn is where you can lose a lot of time.

Just how loose is good depends on driving style. Looseness makes a car more forgiving. It can be driven close to the edge the entire race without deslotting.

Now I will admit that a car with 'push' (one that deslots before it slides) will be the one that achieves the quickest single-lap lap times. (That assumes the car isn't deslotting due to a poor front-end setup.) But unless you are some kind of mean green slotting machine, you won't be able to win races with one. You will spend too much time in the scenery.


[Jack Stinson stinsonx@earthlink.net]
I guess I somewhat disagree with what I have read so far in response to [sliding T-Jets].

*ANY* sliding on a curve means lost time! If your car is in a drift, you are not getting through the corner efficiently.  Regardless of scale or car type, if you are sliding sideways, you are not moving forward as fast as you could be. You have lost traction. Not only will you be slower in the curve, but it will take time to regain traction for acceleration down the straight following.

Now, the question becomes one of exact balance between inertia and traction. Anyone who can hit that perfectly and get zero drift and maximum cornering speed without deslotting is a much better driver than I'll ever be.....much better (that doesn't take much though). The answers I read are truisms in that they state that striking a balance between perfect speed/traction and deslotting is the most desirable safe thing to strive for. A looser car is easier to keep in the slot for the most part....and you win by staying in the slot. So part of the answer is setting up a car that's comfortable for your driving style.

However, In my own experience, I have found lower lap times when I get that balance just right. A car may look like it's wailing with it's tail out, but the overall times will suffer in comparison to a car driven more carefully and avoiding the slide (unless you are referring to dirt ovals). I try not to slide, a more gentle application of power will get you through the curve faster since you will maintain traction through and power out. I cannot count the number of times I've entered a curve and saw the tail  start to slide too much and know that I just lost .01 seconds in that lap  and the lead.....not a pretty picture. :-(

Set up the car as best you can for traction and balance, then practice practice practice cornering without sliding. Gradually increase the speed until you do slide, then back off a notch and practice getting that one down. Use the slide as a safety mechanism, but not as a driving technique. You'll pass people who are sliding, even though it doesn't look as cool.

That said, it's a blast to slide...and nerf.


[Bill wvainds@erols.com]
What you're saying is true to a point and especially true in larger scale cars.

Thunderjets all have one thing in common with each other that they don't share with other type or scale slot cars except Bachmans and Tyco "S" type cars. They have an extremely high center of gravity.

Pitching out the back of your car lets you use the rear of the car to lessen the chance of rollover since your car is now effectively wider. A T-Jet that is following the slot exactly has little or no chance of cornering at speed because of the high center of gravity.

Magnet cars have an artificially lowered center of gravity so rollover can happen, but it's not likely. Larger scale cars could rollover, but they are so much wider that they usually just spin out anyway.

A T-Jet, especially a stock bodied one, compared to a modern racing slot car has a center of gravity that makes 1:1 Jeeps look like Indy cars. T-Jets are tall :-)

Yes, any wheel spin is wasted motion, but again, only to a point. Something else T-Jets have that many slot cars don't is a gear train. These gears help to build torque at low speeds but also take torque and TIME to spin up to speed. Larger scale cars usually have a crown and pinion gear set with the pinion driven directly from the motor, same with modern racing HO/OO/S scale cars. This requires very little torque to overcome the friction of the gears, the torque is applied directly to overcoming the friction and mass of the car.

On a T-Jet, the power is lost to the gears as well as the rest of it. These gears take time to spin back up again after decelerating and there is always a little bit of slop in the gears, so the power isn't applied smoothly during initial re-acceleration.

This slop causes a "shock" to the tires upon going from decelerating to accelerating which in turn breaks the tires loose from the track surface. Kind of a herky jerky motion like that of a 1:1 car in first gear going from full throttle to no throttle and back to full throttle (if that helps explain it to you). It is real easy to shock the tires loose.

By keeping the gears under power, you lessen the shock to the tires which in turn allows the car to begin re-accelerating sooner. This gives most people better control over their car because now it feels smoother. Which it is.

So if you let the back end hang out a little you will go through the turn faster. Just don't hang it out too far, there is a fine line that is all too easy to cross.

If T-Jets used suspensions, pneumatic tires, fewer gears, or had a lower center of gravity, then hanging it out WOULD be a time waster. A big one too, but they don't so you're making do with the best you have. Sometimes you have to do "odd' things to compensate for a vehicles failings, and I think that some wheel spin in turns is one of them.

Well, this is all just what _I_ think anyway. Just more theory :-) I like this stuff.


Cornering Tyco 440-X2s

[Bill wvainds@erols.com]
To get an X2 to corner a bit better, you can use a lower profile rear tire and a lower profile front tire as well. Silicone tires help a lot while the silicone covered foam tires do even better. Start with a 0.445" tire and go from there. Some cars use lower while other cars use higher tires. Tyco chassis are too inconsistent to just say "Use this height tire". Plus, rail height has a bit to do with it as well.

Next up for improved cornering is the use an independent front end set, if allowed by the rules. Plus a pro guide pin and don't forget to flatten your pick ups if you lower the rest of the car.

Try not to use polymer motor or traction magnets unless you upgrade the armature too.

Use a low roof line car with as little front and rear overhang as possible unless you are using lexan, then it really doesn't matter too much.

Something else that can help cornering is to leave the throttle on a bit more in the turns. Hard braking or acceleration can snap the car right off the track, you have to be _s_m_o_o_t_h_.